ZAdjust: Difference between revisions
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Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects. | Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects. | ||
==Note== | |||
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag. | |||
{{Bugs}} | {{Bugs}} | ||
[[ZAdjust]] affects [[Animations]] of [[Anim]] sets under [[Primary]] or [[Secondary]] including [[Weapon]]. | [[ZAdjust]] affects [[Animations]] of [[Anim]] sets under [[Primary]] or [[Secondary]] including [[Weapon]]. | ||
Revision as of 16:23, 20 September 2024
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| Flag: | ZAdjust |
| File(s): | Art(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | Animations |
This flag adjusts the animation's location on the Z-axis (depth), measured in leptons. Positive values move the animation "away from the screen" or "closer to the ground". Negative values do the opposite.
Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects.
Note
- Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.
Bugs/Side-Effects/Unexpected Limitations
ZAdjust affects Animations of Anim sets under Primary or Secondary including Weapon.
by larger values (ZAdjust=100,ZAdjust=1000,ZAdjust=10000)
This will make Animations scroll down continuously (only some parts are visible)
See also
- NormalZAdjust – equivalent flag for BuildingTypes
- ActiveAnimZAdjust – equivalent flag for BuildingTypes's ActiveAnims





