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Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects.
Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects.
 
==Note==
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag.
{{Bugs}}
{{Bugs}}
[[ZAdjust]] affects [[Animations]] of [[Anim]] sets under [[Primary]] or [[Secondary]] including [[Weapon]].
[[ZAdjust]] affects [[Animations]] of [[Anim]] sets under [[Primary]] or [[Secondary]] including [[Weapon]].

Revision as of 16:23, 20 September 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ZAdjust
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Animations


This flag adjusts the animation's location on the Z-axis (depth), measured in leptons. Positive values move the animation "away from the screen" or "closer to the ground". Negative values do the opposite.

Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects.

Note

  • Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.

Bugs/Side-Effects/Unexpected Limitations ZAdjust affects Animations of Anim sets under Primary or Secondary including Weapon.

by larger values (ZAdjust=100,ZAdjust=1000,ZAdjust=10000)

This will make Animations scroll down continuously (only some parts are visible)

See also