Jump to content

WeaponStages: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
m 9 revisions imported
 
(No difference)

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: WeaponStages
File(s): rulesmd.ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6)
Applicable to: VehicleTypes, BuildingTypes



Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.
This is limited to 6 stages maximum. Any more will cause errors.

Note

This is a problem that everyone should be aware of. For people who do not have knowledge or have never encountered a problem like this, it is not appropriate to delete other people's data.

  • I set WeaponStages=7 until to WeaponStages=9 and it appears that only a little IsGattling logic was used (about 1-2 seconds). Then, the sequence of using the weapons of TechnoTypes are immediately skipped to the final weapon.