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WeaponStages: Difference between revisions

From ModEnc²
en>Nighthawk200
Updated with DCoder's info.
en>Nighthawk200
Value Type altered. You can't have negative weapon stages.
Line 2: Line 2:
|name={{PAGENAME}}
|name={{PAGENAME}}
|files=rulesmd.ini
|files=rulesmd.ini
|values={{values|integers}}
|values={{values|unsigned integers|6}}
|types=[[VehicleTypes]], [[BuildingTypes]]
|types=[[VehicleTypes]], [[BuildingTypes]]
|yr=yes
|yr=yes

Revision as of 21:26, 22 February 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: WeaponStages
File(s): rulesmd.ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6)
Applicable to: VehicleTypes, BuildingTypes



Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.

This is limited to 6 stages maximum. Any more will cause errors.