WeaponCount: Difference between revisions
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en>EvilRenegade m Replacing Template:TTL with Template:F. |
en>Renegade m Fixed weird template argument issue. |
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Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). | Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). | ||
In those cases, the game parses weapons specified by {{Tt|(Elite)Weapon''%d''=}} , where ''%d'' represents the number between 1 and {{f| | In those cases, the game parses weapons specified by {{Tt|(Elite)Weapon''%d''=}} , where ''%d'' represents the number between 1 and {{f|WeaponCount}}, as opposed to {{Tt|(Elite)Primary/Secondary}} it loads normally. Then, {{Tt|(Elite)Weapon1}} is used as the default weapon instead of {{Tt|Primary}}. | ||
Revision as of 09:53, 2 January 2010
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| Flag: | WeaponCount |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Default: | 0 |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).
In those cases, the game parses weapons specified by (Elite)Weapon%d= , where %d represents the number between 1 and WeaponCount, as opposed to (Elite)Primary/Secondary it loads normally. Then, (Elite)Weapon1 is used as the default weapon instead of Primary.





