Jump to content

Weapon: Difference between revisions

From ModEnc²
en>AlliedG
No edit summary
 
en>Renegade
m just the block
Line 1: Line 1:
{{stub}}
{{cleanup}}
''' Allied General '''
''' Allied General '''
An weapon in RA2 is an object which ''normally'' deals damage.
An weapon in RA2 is an object which ''normally'' deals damage.
Line 15: Line 19:


Special weapons such as virtualscanner and v3launcher are often used by AI for targeting purposes or for spawning logic to work correctly.
Special weapons such as virtualscanner and v3launcher are often used by AI for targeting purposes or for spawning logic to work correctly.
{{WeaponsRelated}}

Revision as of 07:33, 1 September 2006

This article or section is a stub. You can help ModEnc by expanding it.


This article has been marked because it violates the ModEnc Styleguide in one or more points. It should be cleaned up to a higher standard as soon as possible.



Allied General An weapon in RA2 is an object which normally deals damage.

In RA2, an object can have 4 four weapons

Primary= ; main weapon usually MG, cannon Secondary= ; anti-aircraft or deploy ElitePrimary= ; new weapon to use when at 3 chevron status EliteSecondary= ;new weapon to use when at 3 chevron status

The IFV has multiple weapons dependent upon infantry inside.

Weapons are modifed by a variety of factors including garrisoning and opentopped=yes which often effect damage, range and rate of fire (ROF)

Special weapons such as virtualscanner and v3launcher are often used by AI for targeting purposes or for spawning logic to work correctly.


 Armament System related Flags on ModEnc