WaterBound: Difference between revisions
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en>Crimsonum Added missing categories |
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Can be set to 'yes' or 'no' and determines if this object can only be placed on specific types of terrain tiles when constructed. These tiles consist of all tiles using a terrain type with [[SpeedType]] percentage value for [[Float]] being higher than 0%. [[Buildable]] is also ignored in the process. | Can be set to 'yes' or 'no' and determines if this object can only be placed on specific types of terrain tiles when constructed. These tiles consist of all tiles using a terrain type with [[SpeedType]] percentage value for [[Float]] being higher than 0%. [[Buildable]] is also ignored in the process. | ||
{{f|Naval|yes|link}} on a building prevents placement on non-water like {{f|WaterBound|yes}} does. | |||
==See also== | ==See also== | ||
* [[Buildable]] | * [[Buildable]] | ||
* [[PlaceAnywhere]] | * [[PlaceAnywhere]] | ||
Revision as of 10:47, 6 June 2021
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| Flag: | WaterBound |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes, TerrainTypes |
Can be set to 'yes' or 'no' and determines if this object can only be placed on specific types of terrain tiles when constructed. These tiles consist of all tiles using a terrain type with SpeedType percentage value for Float being higher than 0%. Buildable is also ignored in the process.
Naval=yes on a building prevents placement on non-water like WaterBound=yes does.





