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WarFactory: Difference between revisions

From ModEnc²
New page: {{Flag |files={{Categ|rules(md).ini}} |default=no |values={{values|boolean}} |types=BuildingTypes |ts=yes |fs=yes |ets=yes |ra2=yes |yr=yes |rp=yes }} {{TTL|WarFactory|yes}} is a valu...
 
en>DCoder
Correcting - distinction between naval factories and not is based on Naval=
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|default=no
|default=no
|values={{values|boolean}}
|values={{values|boolean}}
|types=[[BuildingTypes]]
|types={{Categ|BuildingTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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{{TTL|WarFactory|yes}} is a value attatched to all ground vehicle manufacturing facilities. This serves a few purposes, for one, it tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. Secondly, this serves as a distinction between land manufacturing facilities and naval manufacturing facilities, since they both use the same {{TTL|Factory}}={{TTL|UnitType}}
{{TTL|WarFactory|yes}} is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory.

Revision as of 07:44, 9 August 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: WarFactory
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Template:TTL is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory.