Wake: Difference between revisions
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en>DCoder Rewrite |
en>Vinifera7 updated |
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| Line 2: | Line 2: | ||
|name=Wake | |name=Wake | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values=string (name of [[Animation]]) | ||
|special=None | |special=None | ||
|default= | |default=none | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|games=[[TS]], [[RA2]], [[YR]] | |games=[[TS]], [[FS]], [[RA2]], [[YR]] | ||
}} | }} | ||
Specifies | Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions: | ||
* Will not be displayed for [[InfantryTypes]]. | |||
* Will not be displayed for objects with {{TTL|Underwater|yes}}. | |||
Revision as of 13:29, 19 September 2006
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| Flag: | Wake |
| File(s): | Rules(md).ini |
| Values: | string (name of Animation) |
| Special Values: | None |
| Default: | none |
| Applicable to: | General |
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
- Will not be displayed for InfantryTypes.
- Will not be displayed for objects with Template:TTL.





