Jump to content

Wake: Difference between revisions

From ModEnc²
en>DCoder
Rewrite
en>Vinifera7
updated
Line 2: Line 2:
|name=Wake
|name=Wake
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of Animations)
|values=string (name of [[Animation]])
|special=None
|special=None
|default=null
|default=none
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[TS]], [[RA2]], [[YR]]
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
}}
}}


Specifies an animation that is used as a wake effect when an object is moving on or over water. Does not apply to [[SHP]], cloaked or <tt>[[Underwater]]=yes</tt> objects.
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
* Will not be displayed for [[InfantryTypes]].
* Will not be displayed for objects with {{TTL|Underwater|yes}}.

Revision as of 13:29, 19 September 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Wake
File(s): Rules(md).ini
Values: string (name of Animation)
Special Values: None
Default: none
Applicable to: General


Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions: