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| {{DeeZireInclusion}}<br /> | | {{WrongTitle|[{{PAGENAME}}]}} |
| This section comprises of a list, numbered starting at '1', of all the available 'voxel' animations in the game. This list is used by the relevant Action= from within map files to display a voxel animation at a specified Waypoint= (see the Map Editing Guide). Each entry in this list should also have a corresponding section defined in the RULES.INI file.<br /> | | |
| <br /> | | This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist. |
| Voxel animations are meant to be flying debris types which are spawned upon the destruction of an object - things like turrets, tires and axles make good debris animations. Surprisingly, this effect is used comparatively little in Red Alert 2 (it was the same case with Tiberian Sun), presumably to keep the game running at a good pace, although some of the complex calculations required to make some of the following tags work have been known to cause Internal Errors - for this reason, you should use caution when editing these or creating new ones. The following tags are valid when defining a voxel animation with its own section;-
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| | [[Category:Rules(md).ini Sections]] |
| | <!-- [[Category:General Editing Information]] --> |
Revision as of 18:03, 8 May 2006

This page should correctly be named "[VoxelAnims]"; it is wrong due to technical restrictions.
This section of rules(md).ini is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist.