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VoicePrimaryWeaponAttack: Difference between revisions

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en>DCoder
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en>AlexB
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to make when this object is selected and ordered to fire with its Primary= weapon. Should be set to a valid entry from SOUNDMD.INI and applies only to those objects that have a Primary= weapon defined.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|ini=rules}}
|values={{Values|string|Sound Entries}}
|default=<none>
|types={{Categ|Technoes}} (YR)
|yr=yes
}}
 
Specifies any valid sound to play when a rookie or veteran unit fires its primary weapon. If this value is not set or it is invalid, {{f|VoiceAttack|link}} is used instead. Elite units use the sound entries defined by {{f|VoicePrimaryEliteWeaponAttack|link}}{{Yro}}.
 
For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}.
 
==See also==
* {{f|VoiceAttack|link}}
* {{f|VoicePrimaryEliteWeaponAttack|link}}
* {{f|VoiceSecondaryWeaponAttack|link}}
* {{f|VoiceSecondaryEliteWeaponAttack|link}}
* {{f|VoiceIFVRepair|link}}

Revision as of 02:23, 18 April 2011

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VoicePrimaryWeaponAttack
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes (YR)



Specifies any valid sound to play when a rookie or veteran unit fires its primary weapon. If this value is not set or it is invalid, VoiceAttack is used instead. Elite units use the sound entries defined by VoicePrimaryEliteWeaponAttack.

For more information on how the firing voice is selected, see VoiceAttack.

See also