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Latest revision as of 22:11, 31 March 2025
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| Flag: | VoiceComment |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | InfantryTypes |
Specifies the sound to make when this InfantryTypes is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a CreateSound=.
See Also
AmbientSound
ReadySounds
GuardSounds
Idle1Sounds
Idle2Sounds





