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VeteranBounty: Difference between revisions

From ModEnc²
en>Nighthawk200
VeteranBounty
 
en>EvilRenegade
m Replacing Template:TTL with Template:F.
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This flag serves as an override to the normal formula for calculating bounties.<br>
This flag serves as an override to the normal formula for calculating bounties.<br>
If this tag is not present, the game will use the {{TTL|BountyCostMult}} * {{TTL|Cost}} formula.<br>
If this tag is not present, the game will use the {{f|BountyCostMult|link}} * {{f|Cost|link}} formula.<br>
If this tag is present, then the game will give this tag's value of credits to the attacking player, but only if the killed unit has Veteran status.
If this tag is present, then the game will give this tag's value of credits to the attacking player, but only if the killed unit has Veteran status.

Revision as of 10:51, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VeteranBounty
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

This flag is part of the RockPatch.



Template:RockPatchFlag This flag serves as an override to the normal formula for calculating bounties.
If this tag is not present, the game will use the BountyCostMult * Cost formula.
If this tag is present, then the game will give this tag's value of credits to the attacking player, but only if the killed unit has Veteran status.