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UseTurretShadow: Difference between revisions

From ModEnc²
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a minor fix
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|yr=yes
|yr=yes
|rp=yes}}
|rp=yes}}
If set, this tag tells the game to draw this object's turret shadow on the ground. It works only for shp turrets.
This tag was supposed to be used on shp based vehicles with turrets(which was only ever the titan in both TS and its successor RA2) to handle the shadow frames for the turret and legs separately and at the same time, but the tag is completely defunct and does nothing.
 
Unfortunately SHP based vehicles with turrets can not render their turret shadow frames, though the .shp file itself expects there to be frames present for it. Observe the vanilla titan's lack of turret shadow.
[[File:Image25.png]]

Revision as of 15:56, 2 July 2021

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: UseTurretShadow
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes (shp only)


This tag was supposed to be used on shp based vehicles with turrets(which was only ever the titan in both TS and its successor RA2) to handle the shadow frames for the turret and legs separately and at the same time, but the tag is completely defunct and does nothing.

Unfortunately SHP based vehicles with turrets can not render their turret shadow frames, though the .shp file itself expects there to be frames present for it. Observe the vanilla titan's lack of turret shadow.