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UnloadingClass: Difference between revisions

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== Notes ==
== Notes ==
Although this tag is parsed for all [[TechnoTypes]], the logic works only for [[VehicleTypes]] that make use of [[Dock]] and [[IsSimpleDeployer]].
Although this tag is parsed for all [[TechnoTypes]], the logic works only for [[VehicleTypes]] that make use of [[Dock]] and [[IsSimpleDeployer]].
{{Bugs}}
*<b><u>[[VehicleTypes]]</u></b> that is defined in the section <b><u><font style="Color:blue">UnloadingClass</font></u></b> always has <b><u>[[Turret]]</u></b>

Revision as of 15:53, 15 July 2024

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Flag: UnloadingClass
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VehicleTypes)
Default: none
Applicable to: VehicleTypes


Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the Image value is read. The default value 'none' means that the original unit's image will be used.

Notes

Although this tag is parsed for all TechnoTypes, the logic works only for VehicleTypes that make use of Dock and IsSimpleDeployer.

Bugs/Side-Effects/Unexpected Limitations