UnitsCostBonus: Difference between revisions
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==Footnotes== | ==Footnotes== | ||
{{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}} | {{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}} | ||
==See Also== | |||
[[InfantryCostBonus]] | |||
[[AircraftCostBonus]] | |||
[[BuildingsCostBonus]] | |||
[[DefensesCostBonus]] | |||
Revision as of 15:36, 9 January 2025
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| Flag: | UnitsCostBonus |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 1.0 |
| Applicable to: | BuildingTypes |
UnitsCostBonus specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingTypes for which this flag is set. That BuildingType must also have FactoryPlant=yes set for the multiplier to take effect.
Footnotes
1 ↑ Adjusted cost is the Cost of the unit after all other multipliers.





