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UnitCount: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Default number of units with which each player starts the game. I have not established if there are minimum or maximum thresholds for this value, although I would imagine that setting this below 0 would cause problems. The units chosen are any ground-based units (vehicles and infantry) which do not have AllowedToStartInMultiplayer=no set.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=10
|types={{categ|MultiplayerDialogSettings}}
|ra2=yes
|yr=yes
}}
Default number of units with which each player starts the game. I have not established if there are minimum or maximum thresholds for this value, although I would imagine that setting this below '''0''' would cause problems. The units chosen are any ground-based units '''(vehicles and infantry)''' which do not have {{f|AllowedToStartInMultiplayer|no|link}} set.

Revision as of 02:34, 10 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: UnitCount
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 10
Applicable to: MultiplayerDialogSettings


Default number of units with which each player starts the game. I have not established if there are minimum or maximum thresholds for this value, although I would imagine that setting this below 0 would cause problems. The units chosen are any ground-based units (vehicles and infantry) which do not have AllowedToStartInMultiplayer=no set.