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UnitAbsorb: Difference between revisions

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{{f|UnitAbsorb}} is an unused yet functional feature in [[YR]]. Similar to {{f|InfantryAbsorb|link}}, it lets [[VehicleTypes|vehicles]] enter the building (e.g. bio reactor) in order to generate extra [[power]].


{{f|UnitAbsorb}} is an unused yet functional feature in [[YR]]. Similar to {{f|InfantryAbsorb|link}}, it lets [[VehicleTypes|vehicles]] enter the building (e.g. bio reactor) in order to generate extra [[power]].
{{Bugs}}
*Setting '''UnitAbsorb=no''' (without tag {{f|PipScale|Passengers|link}},[[Passengers]],[[SizeLimit]]) give to a '''Refinery''' building type will cause the [[VehicleTypes]] to be connected to this building (with the tag {{f|Dock||link}}) cannot be connected.
*Setting '''UnitAbsorb=yes''' (without tag {{f|PipScale|Passengers|link}},[[Passengers]],[[SizeLimit]]) give to a '''Refinery''' building type will cause the [[VehicleTypes]] to be connected to this building (with the tag {{f|Dock||link}}) has strange behavior, When connected to the said building.<br>[[File:UnitAbsorb=yes and Ore Refinery.gif]]<br>'''UnitAbsorb=yes and Ore Refinery'''<br>


== See Also ==
== See Also ==
* [[InfantryAbsorb]]
* [[InfantryAbsorb]]

Revision as of 17:28, 17 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: UnitAbsorb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


UnitAbsorb is an unused yet functional feature in YR. Similar to InfantryAbsorb, it lets vehicles enter the building (e.g. bio reactor) in order to generate extra power.

Bugs/Side-Effects/Unexpected Limitations

See Also