TurretCount: Difference between revisions
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en>DCoder Rewrite |
en>Nighthawk200 m Template Updated |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=unsigned integers | |values=unsigned integers | ||
|default=0 | |default=0 | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 00:32, 5 April 2007
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| Flag: | TurretCount |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Default: | 0 |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers (Template:TTL), charge turrets (Template:TTL), or gattling logic (Template:TTL).
In those cases, the game loads files objectnametur%d.vxl/hva, where %d represents the number between 1 and Template:TTL, as opposed to plain objectnametur.vxl/hva it loads normally.





