TurretChargeAnimRate: Difference between revisions
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|values={{values|unsigned integer}} | |values={{values|unsigned integer}} | ||
|default=0 | |default=0 | ||
|ts=yes | |||
|fs=yes | |fs=yes | ||
|hp=yes | |||
}} | }} | ||
Specifies the rate at which this building's [[TurretAnim|charge-up animation]] should play. Larger values indicate slower animation (1 being fastest). Assumes that the building has a [[primary]] weapon with {{f|Charges|yes|link}}. | Specifies the rate at which this building's [[TurretAnim|charge-up animation]] should play. Larger values indicate slower animation (1 being fastest). Assumes that the building has a [[primary]] weapon with {{f|Charges|yes|link}}. | ||
Revision as of 02:06, 6 February 2025
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| Flag: | TurretChargeAnimRate |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 0 |
| Applicable to: | BuildingTypes |
Specifies the rate at which this building's charge-up animation should play. Larger values indicate slower animation (1 being fastest). Assumes that the building has a primary weapon with Charges=yes.





