Turret: Difference between revisions
Appearance
en>DCoder Rewrite |
en>Nighthawk200 m Template Updated |
||
| Line 3: | Line 3: | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 00:31, 5 April 2007
|
|
|
|
|
|
| Flag: | Turret |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies whether this object has a turret.
- On VehicleTypes
- The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA.
- On BuildingTypes
- The turret filename is specified by Template:TTL, should be the same as on VehicleTypes, and its format is specified by Template:TTL.
Template:NeedTesting Whether Template:TTL works or not, since
[GTGCAN] TurretAnim=GTGCANTUR
In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works.





