Jump to content

Tunnels: Difference between revisions

From ModEnc²
en>Crimsonum
mNo edit summary
en>Crimsonum
mNo edit summary
Line 1: Line 1:
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files=[[Terrain Control INI files]]
|files={{Categ|Terrain Control INI}}
|types={{Categ|General}}
|types={{Categ|General}}
|values={{Values|unsigned integer|[[TileSets|Tile set]] numbers}}
|values={{Values|unsigned integer|[[TileSets|Tile set]] numbers}}

Revision as of 11:41, 19 April 2022

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Tunnels
File(s): Terrain Control INI
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: Tile set numbers)
Applicable to: General


The Tunnels entry, along with the corresponding TrackTunnels, DirtTunnels, and DirtTrackTunnels, all do essentially the same thing and enable the special tunnel handling logic for tunnel type tile pieces. Despite there being a special entry for each tunnel set which each contain only 4 corresponding entrances, there can in fact be more than four pieces per section up to the practical limit of 99.

In other words, each of these entries could potentially have a limit of 24 full sets of tunnel entrances each.

See Also