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TreeTargeting: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not players automatically get a targeting cursor over trees. Enabling this could cause problems when players try to acquire a Mirage Tank as a potential target as they will no longer be able to differentiate between trees and disguised Mirage's. The [TankMakeUpKit] weapon does not use this logic, as TerrainFire=yes allows that weapon to fire on [TerrainTypes] (and thus trees) anyway.
Can be set to 'yes' or 'no' and determines whether or not players automatically get a targeting cursor over trees. Enabling this could cause problems when players try to acquire a Mirage Tank as a potential target as they will no longer be able to differentiate between trees and disguised Mirage's. The [TankMakeUpKit] weapon does not use this logic, as {{TTL|TerrainFire|yes}} allows that weapon to fire on [TerrainTypes] (and thus trees) anyway.

Revision as of 21:24, 14 July 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TreeTargeting
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not players automatically get a targeting cursor over trees. Enabling this could cause problems when players try to acquire a Mirage Tank as a potential target as they will no longer be able to differentiate between trees and disguised Mirage's. The [TankMakeUpKit] weapon does not use this logic, as Template:TTL allows that weapon to fire on [TerrainTypes] (and thus trees) anyway.