Trainable: Difference between revisions
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Specifies whether this object is subject to the [[Veterancy System]] and can thus be promoted. | Specifies whether this object is subject to the [[Veterancy System]] and can thus be promoted. | ||
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus. However, this is because said objects did, in fact, NOT have [[Trainable=no]] even though they should have it (such as the 'Construction Excavator' ([CONA])), | It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus. However, this is because said objects did, in fact, NOT have [[Trainable=no]] even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes', not 'no'. | ||
Evidence can be found both with the incident of promoted excavators and | Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag. | ||
Revision as of 17:36, 29 July 2017
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| Flag: | Trainable |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | yes |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Specifies whether this object is subject to the Veterancy System and can thus be promoted.
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy crate bonus. However, this is because said objects did, in fact, NOT have Trainable=no even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes', not 'no'. Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag.





