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Trainable: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object can improve with experience through the veteran system in the game. In order for this to function correctly, the object must have at least one weapon attached as destruction of other objects is what triggers the gaining of experience.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=none
|default=no
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Specifies whether this object is subject to the [[Veterancy System]] and thus can be promoted.
 
{{NeedTesting}}
Does not seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus.

Revision as of 12:27, 10 August 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Trainable
File(s): Rules(md).ini
Values: boolean
Special Values: none
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies whether this object is subject to the Veterancy System and thus can be promoted.

Template:NeedTesting Does not seem to prevent the object from receiving a promotion if it is in range of a veterancy crate bonus.