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TogglePower: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not this BuildingType can be toggled 'on' and 'off' as with the power toggle function from Tiberian Sun - this can be made to work in Red Alert 2 as a 'super weapon' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation.
Can be set to 'yes' or 'no' and determines whether or not this BuildingType can be toggled 'on' and 'off' as with the power toggle function from Tiberian Sun - this can be made to work in Red Alert 2 as a 'super weapon' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation.
'''Editor's Note:'''
According to the INI-comment regarding this flag, the default is 'yes'.

Revision as of 09:40, 4 August 2017

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TogglePower
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this BuildingType can be toggled 'on' and 'off' as with the power toggle function from Tiberian Sun - this can be made to work in Red Alert 2 as a 'super weapon' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation.

Editor's Note: According to the INI-comment regarding this flag, the default is 'yes'.