ToTile: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|VehicleTypes}} | |||
|values={{values|boolean}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}}<br /> | |||
Specifies the explicit isometric tile type filename (which must exist in every theater MIX file) that this structure will be converted to when constructed and placed on the map. This was used in Tiberian Sun to enable players to build pavement (an isometric tile type rather than a structure) and can also be used for the same effect in Red Alert 2. | Specifies the explicit isometric tile type filename (which must exist in every theater MIX file) that this structure will be converted to when constructed and placed on the map. This was used in Tiberian Sun to enable players to build pavement (an isometric tile type rather than a structure) and can also be used for the same effect in Red Alert 2. | ||
Revision as of 14:05, 15 October 2021
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| Flag: | ToTile |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Applicable to: | VehicleTypes |
Specifies the explicit isometric tile type filename (which must exist in every theater MIX file) that this structure will be converted to when constructed and placed on the map. This was used in Tiberian Sun to enable players to build pavement (an isometric tile type rather than a structure) and can also be used for the same effect in Red Alert 2.





