ToProtect: Difference between revisions
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines whether or not the AI will quickly prioritize defense of this object when it comes under attack. Applies only to AI controlled units and is used mainly for Ore miners. | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|s}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra=yes | |||
|yr=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not the AI will quickly prioritize defense of this object when it comes under attack. Applies only to AI controlled units and is used mainly for Ore miners. | |||
Revision as of 02:25, 31 December 2024
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| Flag: | ToProtect |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | s |
Can be set to 'yes' or 'no' and determines whether or not the AI will quickly prioritize defense of this object when it comes under attack. Applies only to AI controlled units and is used mainly for Ore miners.





