TiltCrashJumpjet: Difference between revisions
Appearance
en>DCoder No edit summary |
en>Testid123 mNo edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|VehicleTypes}} | |||
|yr=yes | |||
}} | |||
Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.<br /> | Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
==Note== | |||
*Only works with [[Voxel]] objects. | |||
Revision as of 17:02, 5 December 2024
|
|
|
|
|
|
| Flag: | TiltCrashJumpjet |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | VehicleTypes |
Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.
(Yuri's Revenge Only)
Note
- Only works with Voxel objects.





