Jump to content

TileZAdjust: Difference between revisions

From ModEnc²
en>McPwny
Created page with "Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and hi..."
 
en>Crimsonum
m Crimsonum moved page Tile01ZAdjust to TileZAdjust: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.
(No difference)

Revision as of 21:14, 22 December 2021

Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and higher numbers render on a lower layer.

See also