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Tiberium (INI flag): Difference between revisions

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m Reverted edits by Gordon-creAtive (Talk) to last revision by EvilRenegade
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|name=Tiberium
|name=Tiberium
|files={{Ini|Rules}}
|files={{Ini|Rules}}
|values = {{values|boolean}}
|values ={{values|boolean}}
|default= ?
|default=no
|types={{Categ|Warheads}}
|types={{Categ|Warheads}}
|ts=yes
|ts=yes
Line 14: Line 14:
|rp=yes
|rp=yes
}}
}}
This flag determines whether or not this warhead's detonation will destroy the Tiberium/Ore present in the detonation cell.
This flag determines whether or not this warhead's detonation will destroy the Tiberium/Ore present in the detonation cell.



Revision as of 12:18, 31 December 2024

Warheads

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Tiberium
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


This flag determines whether or not this warhead's detonation will destroy the Tiberium/Ore present in the detonation cell.

[Powerups]

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Tiberium
File(s): Rules(md).ini
Values: Values that don't conform to any typical format (see article)
Default: ?
Applicable to: [Powerups]


Defines the probability of this crate spawning Tiberium/Ore patches when it is collected. See [Powerups] for description and format.

Random Map Generator

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Tiberium
File(s): RMG(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: Random Map Generator


Determines the default amount of Tiberium/Ore on random maps. Possible values are:

Value 0 1 2 3
Meaning Low Medium High Extreme

OverlayTypes

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Tiberium
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: OverlayTypes


If set to yes, this OverlayType is treated as Tiberium, in other words, it will use the growth logic applicable to TiberiumTypes. It also has the added side effect of giving this OverlayType Armor=wood.