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TiberiumTransmogrify: Difference between revisions

From ModEnc²
en>AlexB
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en>Crimsonum
m Fixed incorrect categorisation.
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{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Scenarios}}
|files={{Categ|ini=rules}}
|types={{Categ|Basic}}
|types={{Categ|General}}
|values={{Values|integer}}
|values={{Values|integer}}
|default=<undefined>
|default=<undefined>

Revision as of 15:33, 16 September 2018

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TiberiumTransmogrify
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: <undefined>
Applicable to: General

Logic related to TiberiumTransmogrify, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids. This tag is read, but never used anywhere.

See also