TiberiumSpreadRadius: Difference between revisions
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en>Crimsonum Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|uint}} |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes |tsobsolete=yes }} Specifi..." |
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[[File:Tiberium-spawn-radius.jpg|thumb|Demonstrating the pattern in how animations spawn overlay. Red cell is where the animation expired. Green cells is where the overlay are spawned.]]Supposedly, this flag would have specified the radius, in [[cells]], of the area that this animation [[TiberiumSpawnType|spawns Tiberium (or any other overlay) in]]. However, although this flag is parsed, it doesn't do anything. The animation will spawn the [[TiberiumSpawnType|specified overlay]] in the three nearest cells to the north, if the terrain allows it. | |||
== See Also == | == See Also == | ||
* {{f|TiberiumSpawnType|link}} | * {{f|TiberiumSpawnType|link}} | ||
* {{f|IsTiberium|link}} | * {{f|IsTiberium|link}} | ||
Revision as of 19:02, 14 February 2025
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| Flag: | TiberiumSpreadRadius |
| File(s): | Art(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | Animations |
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