ThreatPosed: Difference between revisions
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{{ | {{Flag | ||
|name=Sight | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|unsigned integers}} | |||
|default=?(not 0 or 1) | |||
|types={{CatAllTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Determines the threat rating of this object used in the threat evaluation and targeting logic. Should be set on a scale of 0 - 100. You should set this to 0 if you use the special case of setting SpecialThreatValue=1 otherwise the special threat logic can be nullified. You should ensure this is set to 0 for building add-ons (upgrades) as they are special case structures that do not actually exist by default (they are normally displayed as auxiliary animations on the parent structure rather than as a new structure). Finally, this should be set to 0 for objects which are purely anti-air as aircraft do not use the threat rating values. NOTE: high values for this on BuildingTypes have been known to make the AI build many of them. | Determines the threat rating of this object used in the threat evaluation and targeting logic. Should be set on a scale of 0 - 100. You should set this to 0 if you use the special case of setting SpecialThreatValue=1 otherwise the special threat logic can be nullified. You should ensure this is set to 0 for building add-ons (upgrades) as they are special case structures that do not actually exist by default (they are normally displayed as auxiliary animations on the parent structure rather than as a new structure). Finally, this should be set to 0 for objects which are purely anti-air as aircraft do not use the threat rating values. NOTE: high values for this on BuildingTypes have been known to make the AI build many of them. | ||
== See Also == | |||
[[The_Threat_System|The Threat System]] | |||
Revision as of 13:06, 10 February 2025
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| Flag: | Sight |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | ?(not 0 or 1) |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Determines the threat rating of this object used in the threat evaluation and targeting logic. Should be set on a scale of 0 - 100. You should set this to 0 if you use the special case of setting SpecialThreatValue=1 otherwise the special threat logic can be nullified. You should ensure this is set to 0 for building add-ons (upgrades) as they are special case structures that do not actually exist by default (they are normally displayed as auxiliary animations on the parent structure rather than as a new structure). Finally, this should be set to 0 for objects which are purely anti-air as aircraft do not use the threat rating values. NOTE: high values for this on BuildingTypes have been known to make the AI build many of them.





