Jump to content

ThreatPosed: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>DeathFish
mNo edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
|name=Sight
|files={{Categ|Rules(md).ini}}
|values={{Values|unsigned integers}}
|default=?(not 0 or 1)
|types={{CatAllTypes}}
|ts=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Determines the threat rating of this object used in the threat evaluation and targeting logic. Should be set on a scale of 0 - 100. You should set this to 0 if you use the special case of setting SpecialThreatValue=1 otherwise the special threat logic can be nullified. You should ensure this is set to 0 for building add-ons (upgrades) as they are special case structures that do not actually exist by default (they are normally displayed as auxiliary animations on the parent structure rather than as a new structure). Finally, this should be set to 0 for objects which are purely anti-air as aircraft do not use the threat rating values. NOTE: high values for this on BuildingTypes have been known to make the AI build many of them.
Determines the threat rating of this object used in the threat evaluation and targeting logic. Should be set on a scale of 0 - 100. You should set this to 0 if you use the special case of setting SpecialThreatValue=1 otherwise the special threat logic can be nullified. You should ensure this is set to 0 for building add-ons (upgrades) as they are special case structures that do not actually exist by default (they are normally displayed as auxiliary animations on the parent structure rather than as a new structure). Finally, this should be set to 0 for objects which are purely anti-air as aircraft do not use the threat rating values. NOTE: high values for this on BuildingTypes have been known to make the AI build many of them.
== See Also ==
[[The_Threat_System|The Threat System]]

Revision as of 13:06, 10 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Sight
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?(not 0 or 1)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Determines the threat rating of this object used in the threat evaluation and targeting logic. Should be set on a scale of 0 - 100. You should set this to 0 if you use the special case of setting SpecialThreatValue=1 otherwise the special threat logic can be nullified. You should ensure this is set to 0 for building add-ons (upgrades) as they are special case structures that do not actually exist by default (they are normally displayed as auxiliary animations on the parent structure rather than as a new structure). Finally, this should be set to 0 for objects which are purely anti-air as aircraft do not use the threat rating values. NOTE: high values for this on BuildingTypes have been known to make the AI build many of them.

See Also

The Threat System