Thief: Difference between revisions
en>Blade Rewrite, more accurate showing current community knowledge. |
en>Marshall tidy up and Bugs section |
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In games prior to {{Ra2}}, specifies whether or not this [[InfantryType]] can enter a [[BuildingType]] with {{TTL|Refinery|yes}} set and steal 50% of the credits it contains. | |||
In {{Ra2}} and {{Yr}}, it allows entrance to a refinery but does not steal any money (that is now achieved using {{TTL|Agent|yes}}). | |||
In {{Ra2}} and {{Yr}}, {{TTL|Thief|yes}} is required for {{TTL|VehicleThief|yes}} to work correctly (unlike {{Ts}} and {{Fs}} where {{TTL|Thief|yes}} was not required). | |||
{{Bugs}} | |||
In {{Yr}} at least, if {{TTL|Thief|yes}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{TTL|Thief|yes}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically. | |||
Revision as of 15:39, 18 August 2008
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| Flag: | Thief |
| File(s): | Rules(md).ini |
| Values: | Booleans |
| Default: | no |
| Applicable to: | InfantryTypes |
In games prior to Red Alert 2, specifies whether or not this InfantryType can enter a BuildingType with Template:TTL set and steal 50% of the credits it contains.
In Red Alert 2 and Yuri's Revenge, it allows entrance to a refinery but does not steal any money (that is now achieved using Template:TTL).
In Red Alert 2 and Yuri's Revenge, Template:TTL is required for Template:TTL to work correctly (unlike Tiberian Sun and Firestorm where Template:TTL was not required).
Bugs/Side-Effects/Unexpected Limitations
In Yuri's Revenge at least, if Template:TTL is set on an InfantryType then that InfantryType will be unable to enter guard mode. For example, setting Template:TTL on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.





