Specifies if an alternate [[image]] should be loaded for the object based on the map's [[theatres|theatre]]. If this is set, the game will discard the {{Tt|SHP}} extension of the filename and use the same extension this theatre's terrain tiles use. The characters used for each theatre can be found on the [[Theatres]] page.
Specifies if an alternate [[image]] should be loaded for the object based on the map's [[theatres|theater]]. If this is set, the game will discard the {{Tt|SHP}} extension of the filename and use the same extension this theater's terrain tiles use. The characters used for each theater can be found on the [[Theaters]] page.
In {{ra2}}/{{yr}}, {{f|Theater|yes}} essentially hardcodes the object to be a [[TerrainTypes|terrain object]]. Ore can spawn and grow in their [[Foundation]] range, and they can use the relevant {{f|SpawnsTiberium|link}}, {{f|IsAnimated|link}}, {{f|AnimationRate|link}}, and {{f|AnimationProbability|link}} flags associated with spawning ore. Furthermore, the game regards them as a 'tree' in terms of pathfinding such that the area in their [[foundation]] range becomes unbuildable and impassable to vehicles, but infantry can pass through them. Flags controlling infantry movement through the object, {{f|TemperateOccupationBits|link}}/{{f|SnowOccupationBits|link}}, apply. Objects with {{f|Theater|yes}} will furthermore not accept most art flags such as {{f|ActiveAnim|link}} or {{f|Palette|link}}.
In {{ra2}}/{{yr}}, {{f|Theater|yes}} essentially hardcodes the object to be a [[TerrainTypes|terrain object]]. Ore can spawn and grow in their [[Foundation]] range, and they can use the relevant {{f|SpawnsTiberium|link}}, {{f|IsAnimated|link}}, {{f|AnimationRate|link}}, and {{f|AnimationProbability|link}} flags associated with spawning ore. Furthermore, the game regards them as a 'tree' in terms of pathfinding such that the area in their [[foundation]] range becomes unbuildable and impassable to vehicles, but infantry can pass through them. Flags controlling infantry movement through the object, {{f|TemperateOccupationBits|link}}/{{f|SnowOccupationBits|link}}, apply. Objects with {{f|Theater|yes}} will furthermore not accept most art flags such as {{f|ActiveAnim|link}} or {{f|Palette|link}}.
Specifies if an alternate image should be loaded for the object based on the map's theater. If this is set, the game will discard the SHP extension of the filename and use the same extension this theater's terrain tiles use. The characters used for each theater can be found on the Theaters page.
Specifies which theater this map should use. Technically, this allows you to change the theater of the map at will, for example from a snow map to a temperate map, without otherwise editing the map or creating a whole new map. However, most theaters are more or less un-interchangeable because their tilesets are ordered differently. Therefore, changing the map theater may result in graphical errors.