TeslaZap: Difference between revisions
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en>StopTAK02Hate Created page with "{{DeeZireInclusion}}<br /> This specifies the default sound to make when a Tesla Coil fires. NOTE: although parsed and working, this is not used in Red Alert 2 as the ChargeAn..." |
en>Testid123 mNo edit summary |
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{{ | {{Flag | ||
This specifies the default sound to make when a Tesla Coil fires. NOTE: although parsed and working, this is not used in Red Alert 2 as the ChargeAnim | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (names of [[Sound]]s) | |||
|default=none | |||
|types={{categ|AudioVisual}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}} | |||
This specifies the default sound to make when a Tesla Coil fires, Can be any sound as defined in the SOUND.INI file.<br> | |||
NOTE: although parsed and working, this is not used in [[Red Alert 2]],[[YR]] as the [[ChargeAnim]] logic means the sound attached to the weapon itself is used instead. | |||
Revision as of 08:04, 6 February 2025
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| Flag: | TeslaZap |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | AudioVisual |
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This specifies the default sound to make when a Tesla Coil fires, Can be any sound as defined in the SOUND.INI file.
NOTE: although parsed and working, this is not used in Red Alert 2,YR as the ChargeAnim logic means the sound attached to the weapon itself is used instead.





