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TeslaZap: Difference between revisions

From ModEnc²
en>StopTAK02Hate
Created page with "{{DeeZireInclusion}}<br /> This specifies the default sound to make when a Tesla Coil fires. NOTE: although parsed and working, this is not used in Red Alert 2 as the ChargeAn..."
 
en>Testid123
mNo edit summary
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{{DeeZireInclusion}}<br />
{{Flag
This specifies the default sound to make when a Tesla Coil fires. NOTE: although parsed and working, this is not used in Red Alert 2 as the ChargeAnim= logic means the sound attached to the weapon itself is used instead. Can be any sound as defined in the SOUND.INI file.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|AudioVisual}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ra2obsolete=yes
}}
This specifies the default sound to make when a Tesla Coil fires, Can be any sound as defined in the SOUND.INI file.<br>
NOTE: although parsed and working, this is not used in [[Red Alert 2]],[[YR]] as the [[ChargeAnim]] logic means the sound attached to the weapon itself is used instead.

Revision as of 08:04, 6 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TeslaZap
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual

Logic related to TeslaZap, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This specifies the default sound to make when a Tesla Coil fires, Can be any sound as defined in the SOUND.INI file.
NOTE: although parsed and working, this is not used in Red Alert 2,YR as the ChargeAnim logic means the sound attached to the weapon itself is used instead.