TemperateOccupationBits: Difference between revisions
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Specific to trees and specifies how many 'bits' high off the ground this object occupies in standard theaters. Assists with drawing logic when objects move 'behind' it. The 'occupied' bits are the parts that a unit cannot move 'through'.<br /> | Specific to trees and specifies how many 'bits' high off the ground this object occupies in standard theaters. Assists with drawing logic when objects move 'behind' it. The 'occupied' bits are the parts that a unit cannot move 'through'.<br /> | ||
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Revision as of 12:02, 2 February 2008
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| Flag: | TemperateOccupationBits |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Specific to trees and specifies how many 'bits' high off the ground this object occupies in standard theaters. Assists with drawing logic when objects move 'behind' it. The 'occupied' bits are the parts that a unit cannot move 'through'.





