Teleporter: Difference between revisions
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en>DCoder No edit summary |
en>Graion Dilach Completely rewritten since page had wrong information. |
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{{ | {{Flag | ||
|name=Teleporter | |||
|values={{values|boolean}} | |||
|special= | |||
|default=no | |||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This flag has two meanings. | |||
If Teleporter is set to {{f|yes}} on an InfantryType, then said InfantryType can be teleported by the Chronosphere without being killed. | |||
If Teleporter is set to {{f|yes}} on a VehicleType with the chrono [[Locomotor]] set, then said VehicleType will only teleport to dock to a building which has {{f|DockUnload|yes}} set. | |||
Revision as of 16:47, 15 August 2013
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| Flag: | Teleporter |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes, VehicleTypes |
This flag has two meanings.
If Teleporter is set to yes on an InfantryType, then said InfantryType can be teleported by the Chronosphere without being killed.
If Teleporter is set to yes on a VehicleType with the chrono Locomotor set, then said VehicleType will only teleport to dock to a building which has DockUnload=yes set.





