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SuperAnimTwoPoweredEffect: Difference between revisions

From ModEnc²
en>DeathFish
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types={{categ|BuildingTypes}} |yr=yes }} If set to yes, the animation specified by SuperAnimTwo should use a replacement rule similar to SuperAnimThreePoweredEffect, but in reality, I have not seen XXPowered Effect type Flags take effect outside of the association logic between SuperAnimThree and SuperLowPower.<br> But without this substitution effect, then this Flag..."
 
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Latest revision as of 22:06, 31 March 2025

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Flag: SuperAnimTwoPoweredEffect
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


If set to yes, the animation specified by SuperAnimTwo should use a replacement rule similar to SuperAnimThreePoweredEffect, but in reality, I have not seen XXPowered Effect type Flags take effect outside of the association logic between SuperAnimThree and SuperLowPower.
But without this substitution effect, then this Flag has almost no difference in effect from SuperAnimTwoPoweredLight, and either of them can achieve the corresponding effect.

See Also

SuperLowPower

SuperAnimThreePoweredEffect

SuperAnimTwoPoweredLight