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Suicide: Difference between revisions

From ModEnc²
en>Mevitar
oops, wrong info, AreaFire=yes just doesn't work for infantry Primary weapons
en>E1 Elite
m Added Suicide for TeamTypes
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|yr=yes
|yr=yes
|rp=yes}}
|rp=yes}}
==In Rules(md).ini==


Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
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===Notes===
===Notes===
* An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]).
* An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]).
==In [[TeamTypes]]==
Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check [[Aggressive]] for details.

Revision as of 14:42, 7 September 2018

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Suicide
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: Weapons


In Rules(md).ini

Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.

Notes

  • An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see Crewed).

In TeamTypes

Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.