SubjectToWalls: Difference between revisions
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en>DCoder m Cross-categories, wee |
en>DCoder m Bad bad bad logic error |
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{{flag|name=SubjectToWalls|files=rules(md).ini|values=boolean(yes/no)|special=none|default=no|types= | {{flag | ||
|name=SubjectToWalls | |||
|files={{Categ|rules(md).ini}} | |||
|values=boolean(yes/no) | |||
|special=none | |||
|default=no | |||
|types={{Categ|Projectile|Projectiles}} | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
This flag determines whether this projectile can | This flag determines whether this projectile can be stopped by walls in its path. If set, the unit firing it will only fire once it finds a firing location not obstructed by walls.<br /> | ||
Mind that [[IsLaser]]=yes weapons with warhead set to [[Wall]]=yes will be able to fire over walls even if this setting says it shouldn't. | Mind that <tt>[[IsLaser]]=yes</tt> weapons with warhead set to <tt>[[Wall]]=yes</tt> will be able to fire over walls even if this setting says it shouldn't. | ||
Revision as of 08:07, 7 May 2006
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| Flag: | SubjectToWalls |
| File(s): | rules(md).ini |
| Values: | boolean(yes/no) |
| Special Values: | none |
| Default: | no |
| Applicable to: | Projectiles |
This flag determines whether this projectile can be stopped by walls in its path. If set, the unit firing it will only fire once it finds a firing location not obstructed by walls.
Mind that IsLaser=yes weapons with warhead set to Wall=yes will be able to fire over walls even if this setting says it shouldn't.





