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SubjectToWalls: Difference between revisions

From ModEnc²
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m Cross-categories, wee
en>DCoder
m Bad bad bad logic error
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{{flag|name=SubjectToWalls|files=rules(md).ini|values=boolean(yes/no)|special=none|default=no|types=projectiles|games=RA2/YR}}
{{flag
|name=SubjectToWalls
|files={{Categ|rules(md).ini}}
|values=boolean(yes/no)
|special=none
|default=no
|types={{Categ|Projectile|Projectiles}}
|games=[[RA2]], [[YR]]
}}


This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.<br />
This flag determines whether this projectile can be stopped by walls in its path. If set, the unit firing it will only fire once it finds a firing location not obstructed by walls.<br />
Mind that [[IsLaser]]=yes weapons with warhead set to [[Wall]]=yes will be able to fire over walls even if this setting says it shouldn't.
Mind that <tt>[[IsLaser]]=yes</tt> weapons with warhead set to <tt>[[Wall]]=yes</tt> will be able to fire over walls even if this setting says it shouldn't.
 
[[Category:INI Flags]]
[[Category:rules(md).ini Flags]]
[[Category:Projectile Flags]]

Revision as of 08:07, 7 May 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SubjectToWalls
File(s): rules(md).ini
Values: boolean(yes/no)
Special Values: none
Default: no
Applicable to: Projectiles


This flag determines whether this projectile can be stopped by walls in its path. If set, the unit firing it will only fire once it finds a firing location not obstructed by walls.
Mind that IsLaser=yes weapons with warhead set to Wall=yes will be able to fire over walls even if this setting says it shouldn't.