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StartSound: Difference between revisions

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sound to play when the voxel anim is created <b>(Voxel Debris types)</b>
sound to play when the voxel anim is created <b>(Voxel Debris types)</b>
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]])
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]])
==Note==
*If you use the '''StartSound''' and [[Report]] tags in the animation [[Report]] tags are ignored.

Revision as of 17:32, 6 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: StartSound
File(s): Rules(md).ini,art(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations,VoxelAnims


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)

Note

  • If you use the StartSound and Report tags in the animation Report tags are ignored.