StartSound: Difference between revisions
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Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set. | Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set. | ||
sound to play when the voxel anim is created <b>(Voxel Debris types)</b> | sound to play when the voxel anim is created <b>(Voxel Debris types)</b> | ||
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]]) | |||
Revision as of 18:06, 21 July 2024
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| Flag: | StartSound |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Names of Sounds) |
| Default: | none |
| Applicable to: | SuperWeaponTypes, Animations |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)





