StartSound: Difference between revisions
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|default=none | |default=none | ||
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}} | |types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}} | ||
|ra2=yes | |||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
Revision as of 18:02, 21 July 2024
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| Flag: | StartSound |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Names of Sounds) |
| Default: | none |
| Applicable to: | SuperWeaponTypes, Animations |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set. sound to play when the voxel anim is created (Voxel Debris types)





