StartSound: Difference between revisions
Appearance
en>EvilRenegade m Replacing Template:TTL with Template:F. |
en>Renegade No edit summary |
||
| Line 10: | Line 10: | ||
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set. | Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set. | ||
---- | |||
Specifies the sound to play from the SOUNDMD.INI file when this Super Weapon's Type= is instantiated. Appears only to work correctly with Type=ForceShield.<br /> | |||
(Yuri's Revenge Only) | |||
Revision as of 03:43, 11 December 2009
|
|
|
|
|
|
| Flag: | StartSound |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Names of Sounds) |
| Default: | none |
| Applicable to: | SuperWeaponTypes |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.
Specifies the sound to play from the SOUNDMD.INI file when this Super Weapon's Type= is instantiated. Appears only to work correctly with Type=ForceShield.
(Yuri's Revenge Only)





