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en>Crimsonum Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |ts=yes |fs=yes }} Specifies the direction this building's turret..." |
en>Crimsonum Correction. |
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{{bugs}} | {{bugs}} | ||
If the turret is not a voxel ({{f|TurretAnimIsVoxel|false|link}}), when the [[buildup]] has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by {{f|{{PAGENAME}}}}. | |||
== See Also == | == See Also == | ||
* [[StartPitch]] | * [[StartPitch]] | ||
* [[FacingTypes]] | * [[FacingTypes]] | ||
Revision as of 10:32, 10 March 2023
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| Flag: | StartFacing |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0-7) |
| Applicable to: | BuildingTypes |
Specifies the direction this building's turret (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise.
Bugs/Side-Effects/Unexpected Limitations
If the turret is not a voxel (TurretAnimIsVoxel=false), when the buildup has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by StartFacing.





