Start: Difference between revisions
Appearance
en>Nighthawk200 m Template Updated |
en>Crimsonum Bug with Next anims |
||
| Line 14: | Line 14: | ||
Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info. | Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info. | ||
{{bugs}} | |||
At least in {{ts}} and {{fs}}, {{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th frame. | |||
Revision as of 22:25, 24 February 2025
|
|
|
|
|
|
| Flag: | Start |
| File(s): | Art(md).ini |
| Values: | Unsigned integers |
| Default: | 0 |
| Applicable to: | Animations |
Specifies the 0-based starting frame of this animation's first loop. See Animation Looping for more info.
Bugs/Side-Effects/Unexpected Limitations
At least in Tiberian Sun and Firestorm, Start gets doubled if the animation is created via Next. For example, Start=10 will in fact start the animation from the 20th frame.





