SplashList: Difference between revisions
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en>Nighthawk200 Updating per DCoder's info. |
en>DCoder m Wrong section |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ| | |types={{Categ|CombatDamage}} | ||
|values={{values|strings|Animations}} | |values={{values|strings|Animations}} | ||
|ts=yes | |ts=yes | ||
Revision as of 07:26, 8 August 2009
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| Flag: | SplashList |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Applicable to: | CombatDamage |
This is a list of animations the game will use whenever a warhead with Template:TTL detonates on a tile that contains Template:TTL.
An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the Template:TTL of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.
If an animation is triggered over a tile with Template:TTL, then one of two things can happen:
- If the animation has Template:TTL, then the last entry of SplashList will always be used.
- If this is not the case, the first entry of SplashList will be used, provided that there is not an Template:TTL on this animation.





