Speed: Difference between revisions
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en>EvilRenegade m Replacing Template:TTL with Template:F. |
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== On JumpJet Controls == | == On JumpJet Controls == | ||
Specifies the default speed of JumpJet units. Individual units can override this using the {{ | Specifies the default speed of JumpJet units. Individual units can override this using the {{f|JumpjetSpeed|link}} flag. | ||
== In Powerups == | == In Powerups == | ||
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}} | }} | ||
See [{{ | See [{{f|Powerups|link}}]. | ||
Revision as of 10:34, 27 November 2009
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| Flag: | Speed |
| File(s): | Rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | none |
| Applicable to: | JumpjetControls, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, WeaponTypes |
On ObjectTypes
Specifies the movement speed of this ObjectType.
On WeaponTypes
Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a ROT larger than 0.
On JumpJet Controls
Specifies the default speed of JumpJet units. Individual units can override this using the JumpjetSpeed flag.
In Powerups
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| Flag: | Speed |
| File(s): | Rules(md).ini |
| Values: | Values that don't conform to any typical format (see article) |
| Default: | none |
| Applicable to: | Powerups |
See [Powerups].





