SpawnsParticle: Difference between revisions
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This flag specifies which [[Particles|Particle]] to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the [[InfDeath#.238|InfDeath #8]] handling code which requires the animation used for that death to have this flag set to a valid particle. | This flag specifies which [[Particles|Particle]] to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the [[InfDeath#.238|InfDeath #8]] handling code which requires the animation used for that death to have this flag set to a valid particle.<br> | ||
For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be used to specified the amount of these particles to spawn.<br> | |||
For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be used to specified the amount of these particles to spawn. | <!---<font style="color:red">Even though the SHP fortification animation is the same type of animation as other animations, But this flag cannot be used on turrets!</font> 🥱---> | ||
<font style="color:red">Even though the SHP fortification animation is the same type of animation as other animations, But this flag cannot be used on turrets!</font> 🥱 | |||
{{Bugs}} | {{Bugs}} | ||
See [[InfDeath#.238|InfDeath #8]]. | See [[InfDeath#.238|InfDeath #8]]. | ||
Revision as of 15:46, 6 November 2024
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| Flag: | SpawnsParticle |
| File(s): | art(md).ini |
| Values: | Strings: Normal text. (Limited to: Particles) |
| Default: | None ( |
| Applicable to: | Animations |
This flag specifies which Particle to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the InfDeath #8 handling code which requires the animation used for that death to have this flag set to a valid particle.
For all cases except the aforementioned InfDeath 8, NumParticles can be used to specified the amount of these particles to spawn.
Bugs/Side-Effects/Unexpected Limitations
See InfDeath #8.





